Beginning iPhone Development with Swift 3. Exploring the iOS by Molly K. Maskrey PDF

By Molly K. Maskrey

ISBN-10: 1484222229

ISBN-13: 9781484222225

ISBN-10: 1484222237

ISBN-13: 9781484222232

Assuming very little operating wisdom of the quick programming language, and written in a pleasant, easy-to-follow variety, this e-book bargains a finished direction in iPhone and iPad programming. The publication begins with the fundamentals, jogging throughout the technique of downloading and fitting Xcode and the iOS 10 SDK, after which publications you even though the production of your first easy software. during this 3rd variation of the easiest promoting e-book, you’ll tips on how to combine all of the interface components iOS clients have come to grasp and love, reminiscent of buttons, switches, pickers, toolbars, and sliders. You’ll grasp a number of layout styles, from the best unmarried view to complicated hierarchical drill-downs. The paintings of desk construction should be demystified, and you’ll tips on how to store your info utilizing the iOS dossier method. You’ll additionally how one can shop and retrieve your information utilizing various patience recommendations, together with middle facts and SQLite. And there’s even more!

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We also need to specify the devices. In other words, Xcode wants to know if we’re building an app for the iPhone and iPod touch, if we’re building an app for the iPad, or if we’re building a universal application that will run on all iOS devices. Select iPhone in the Devices drop-down menu if it’s not already selected. This tells Xcode that we’ll be targeting this particular app at the iPhone and iPod touch, which have roughly the same screen size and form factor. For the first few chapters of the book, we’ll be using the iPhone device, but don’t worry—we’ll cover the iPad also.

Often, the items contained in those groups are stored directly in the project’s directory, but you can store them anywhere—even outside your project folder if you want. The hierarchy inside Xcode is completely independent of the file system hierarchy, so moving a file out of the Hello World group in Xcode, for example, will not change the file’s location on your hard drive. storyboard file. As soon as you do, the file will open in the editor pane, as shown in Figure 2-17. You should see something resembling an all-white iOS device centered on a plain white background, which makes a nice backdrop for editing interfaces.

Instead, Interface Builder creates user interface objects, just as you would in your own code, and then serializes those objects into the storyboard or nib file so that they can be loaded directly into memory at runtime. This avoids many of the problems associated with code generation and is, overall, a more powerful approach. Finishing Touches Now let’s refine our application making it feel more like an authentic iPhone app. First, run your project again. When the simulator window appears, press H.

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Beginning iPhone Development with Swift 3. Exploring the iOS SDK by Molly K. Maskrey

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