By Matthew Knott
Beginning Xcode, fast Edition won't in simple terms get you up and operating with Apple's most modern model of Xcode, however it additionally exhibits you ways to take advantage of speedy in Xcode and encompasses a number of initiatives to build.
If you have already got a few programming event with iOS SDK and Objective-C, yet desire a extra in-depth educational on Xcode, particularly Xcode with Apple’s new programming language, speedy, then Beginning Xcode, fast Edition is for you. The publication specializes in the hot applied sciences, instruments and contours that Apple has bundled into the hot Xcode 6, to enrich the most recent iOS eight SDK.
By the tip of this ebook, you should have the entire talents and numerous examples to draft from to get your speedy app from inspiration to App shop with the entire strength of Xcode.
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Extra info for Beginning Xcode: Swift Edition
The Toolbar is present throughout many familiar OS X applications (such as Finder), and it houses many useful buttons and displays important information regarding build results. If you’ve previously used Xcode 4 or an earlier version, you see a number of changes, most notably the size: the Toolbar has been compressed somewhat in Xcode 5. To tackle the Toolbar, let’s examine each of the default buttons, starting on the left and moving to the right. Figure 3-9 shows the default layout of the Toolbar.
If you click a function name, you can navigate through it further. In addition, useful CPU and memory monitors display the real-time impact of your code. The Debug Navigator should not be confused with the debug area of Xcode, which I cover later in this chapter. Note Breakpoints essentially tell Xcode when to pause your program. They’re especially useful when you’re trying to pin down an issue with your code. To add a breakpoint, open the editor and click the line number in the gray area on the left, just between the navigator pane and the editor.
5. YOURSURNAME. 6. Ensure that Device is set to iPhone and Language is set to Swift, and that you’ve unchecked Use Core Data. 7. To finish, click Next. You’re prompted to choose a location for your project. Save it somewhere that’s easy for you to find, and ensure that Source Control is unchecked. Click Create. Now you’re now ready to explore the many different areas of Xcode. CHAPTER 3: Project Templates and Getting Around 51 Getting Around Now that your application is ready and the project is set up, it’s be useful to become familiar with the main areas of Xcode’s interface: the navigators, toolbar, editor, utilities panel, and debugging area.
Beginning Xcode: Swift Edition by Matthew Knott