Read e-book online DirectX 8 and Visual Basic Development PDF

By Keith Sink

ISBN-10: 0672322250

ISBN-13: 9780672322259

DirectX eight and visible uncomplicated Development fills an unmet want on the market because the first publication to provide an explanation for tips to use visible uncomplicated .NET and DirectX eight to create subtle multi-media functions. themes comprise networked video games, 3D multimedia purposes, permit strength suggestions joystick units of their personal functions, multimedia purposes that let for a number of person enter units, and multimedia purposes that use tune and sound. genuine international examples clarify how one can use those instruments successfully, professionally, and speedy.

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Some of the most common debugging tools available are explained in the following sections. Output Window The Output window allows you to view debug output from your application as well as enter code to run during a break. With this window, you can change variables, view data in variables and objects, and run additional lines of code as necessary. Watch Window You can use the Watch window to see all the properties of currently active objects. You can see what each of the parameters are set to at the exact instant that code execution pauses.

All the examples used in the book text and on the net require the DirectX 8 SDK to be installed. You can get the DirectX 8 SDK from Microsoft’s Web site. To create the reference, follow these steps: 2. 2), and click OK. 2 The VB New Project Dialog. 3. 3. 4. Look for the components labeled DirectX 7 for Visual Basic Type Library and DirectX 8 for Visual Basic Type Library. 4), and click OK. NOTE If you are not going to be using the DirectDraw capabilities of DirectX in your application, there’s no need to reference the DirectX 7 type library.

2 WinToon Jump Start demo OpenGL is a powerful set of APIs that allowed developers to cut through the Windows red tape to get to some of the hardware capabilities of 2D and 3D animation. Surprisingly, OpenGL was not created by Microsoft, but by Silicon Graphics, Inc. Silicon Graphics is one of the pioneers in 3D special effects, however, so it’s not that surprising. Several games today still use OpenGL as well as DirectX because many video cards support both these technologies. These technologies were a great boost, but ultimately came up short.

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DirectX 8 and Visual Basic Development by Keith Sink


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