Download e-book for iPad: Android Studio Game Development: Concepts and Design by Jerome DiMarzio

By Jerome DiMarzio

ISBN-10: 1484217179

ISBN-13: 9781484217177

This brief booklet walks you thru the method of constructing cellular video games utilizing the recent Android Studio IDE. Android Studio online game improvement introduces you to the main instruments in Android Studio and offers you the data you must strengthen video games in Android Studio. This booklet takes you from fitting Android Studio, via exploring the IDE to making a brand new undertaking and establishing GitHub as a VCS. you are going to then be good outfitted to take on the game-development themes that make up the remainder of the publication. you will know about OpenGL ES and the way to house polygons, ahead of studying photograph loading and sprite sheets. the ultimate 3 chapters disguise subject matters very important to profitable online game improvement: interactivity. you will achieve abilities in examining consumer enter, responding to that enter with in-game stream, and detecting collisions.

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Extra resources for Android Studio Game Development: Concepts and Design

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Figure 4-8. exe, don’t fear. Click on the link labeled fix it. This will open the settings for Git. exe, which if you accepted the defaults on installation should be Program Files\Git\bin. exe, you must follow the step to enable version control integration again. info 36 CHAPTER 4: GitHub as your VCS Now you can save your first project out to GitHub. To do this, select VCS from the Android Studio menu bar, and click on Import into Version Control ➤ Share project on GitHub as seen in Figure 4-9.

Once again, right-click your package in the Project window of Android Studio and choose New ➤ Java Class. Name this class GameRenderer. e(TAG, glOperation + ": glError " + error); throw new RuntimeException(glOperation + ": glError " + error); } } } Right away you can see that this class instantiates a Starfield class, the fourth and final class that needs to be set up. However, before setting that class up, there is a lot going on in GameRenderer. The onDrawFrame() is your game loop. OpenGL calls onDrawFrame() in a loop, so it can serve as the central area for all of your matrix transformations.

In the final part of our tour of Android Studio, Chapter 4 concludes with setting up GitHub as your versioning control system. info Chapter 4 GitHub as your VCS In this chapter you set up a versioning control system (VCS) within Android Studio. This will be the last setup step before approaching the game design concepts. So what is a versioning control system? At its most base level, a VCS is a repository for storing different versions, or saves, of your code changes. When you work on, for example, a Word document on your computer any changes that you make to that document copy over any previous versions of the document that you had on your system; leaving you with only the most recent set of changes.

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Android Studio Game Development: Concepts and Design by Jerome DiMarzio

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