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Additional info for Macromedia FLASH 5. Using Flash
Sample text
4 In the Frame pop-up menu, select kite flight loop. The Timeline includes a label called kite flight loop. The first frame within the kite flight loop label is Frame 168. You are specifying that the playhead loop from Frame 228, where you inserted the keyframe, back to Frame 168, the start of the animation. 5 48 Chapter 1 Verify that Go to and Play is selected, then close the Frame Actions panel. Create shape tweening for the kite string To animate the kite, you used motion tweening. To animate the kite string, you will use shape tweening: you will draw a shape—in this case, the string—at one point in the Timeline, and you will change that shape at later points.
Tutorial 61 Use the Publish command Save your movie and choose File > Publish. Flash publishes your movie by creating a SWF file, and possibly additional files, based on the attributes in the Publish Settings dialog box. You’ll find the published files in your My_kite folder. That’s how simple it is to publish your movie for Web playback. View publish settings Using the Publish Settings dialog box, it’s easy to reconfigure the way your file publishes. 1 To view your publish settings, choose File > Publish Settings.
Later in this tutorial you’ll create a function that determines which kite the customer selected. Based on the information the function receives, an external SWF movie clip of the selected kite will appear in the animation instead of the placeholder. In preparation for tweening, you need to change the registration point of the kite media. Change the registration point By default, the registration point of a symbol in a SWF file is in the symbol’s upper left corner. Registration point The tutorial links a kite placeholder to external SWF files of kites, which will rotate slightly in your movie.
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