By Robert Reinhardt, Joey Lott
ISBN-10: 0764543547
ISBN-13: 9780764543548
* presents in-depth info to the multiple million Flash builders who are looking to take their animations to the subsequent point utilizing subtle interplay and data-driven content material* Flash ActionScript is an object-oriented scripting language used with Flash that permits the dressmaker to regulate a film in non-linear type, create refined interactivity, regulate parts at the degree, acquire and music enter from the motion picture viewer, and alternate and manage info from exterior assets* the main accomplished Flash ActionScript advisor on hand, cowritten via Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)* released to coincide with the discharge of Flash "X," the latest model of this prevalent internet improvement instrument"
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Additional resources for Macromedia Flash MX 2004 ActionScript Bible
Sample text
What is important is knowing what is possible with each of these data formats, and knowing which formats are available as a solution for your specific business client’s data. Some middleware applications can serve both types of data formats to Flash movies. Once you determine the data format, you’ll know how to structure and format the external data. 35 36 Part I ✦ Conceptualizing Flash Visualizing Multimedia Potential This final section provides an overview of the types of Flash projects that are possible.
Interactive Presentations One step up from a linear presentation is an interactive presentation. An interactive presenta tion is any movie that gives the user control of the flow of information or the overall multime dia experience. Most Web sites, either Flash or HTML, fit into this category. If you have fixed content in discrete sections of your Flash movie, you most likely have an interactive presen tation. For example, if you have a design portfolio as a Web site with categories of images for your different types of work, the user is allowed to navigate the site to access the content he or she chooses to see.
The following key questions or points should be answered in the design documents: ✦ Who is the audience for the project (that is, who will use this product or application)? ✦ What does this audience want, need, or desire? Identify the factors that create a need for the product in the marketplace. ✦ How will this product fulfill or serve the audience? What information will the product provide? ✦ What will the product look like? Will there be more than one appearance or interface for the product?
Macromedia Flash MX 2004 ActionScript Bible by Robert Reinhardt, Joey Lott
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